Snooker Rules for Beginners — How to Play Snooker
Last updated: 30 September 2026
Snooker rules can seem complicated at first, but the basics are straightforward. This guide explains everything a beginner needs to know: the balls and their values, how to score, what counts as a foul, and how a frame is won. We also cover the famous 147 maximum break and how snooker rules differ from pool. By the end, you will have enough knowledge to walk into any snooker hall in Malaysia and play a proper frame.
The Balls: What Is on the Table
Snooker uses 22 balls in total. Each ball has a specific colour and point value.
| Ball | Colour | Point Value | Quantity |
|---|---|---|---|
| Cue ball | White | N/A (striking ball) | 1 |
| Reds | Red | 1 | 15 |
| Yellow | Yellow | 2 | 1 |
| Green | Green | 3 | 1 |
| Brown | Brown | 4 | 1 |
| Blue | Blue | 5 | 1 |
| Pink | Pink | 6 | 1 |
| Black | Black | 7 | 1 |
The 6 coloured balls (yellow through black) each have a designated spot on the table where they are placed at the start and re-spotted after being potted during the red-colour phase.
How to Play: The Basic Rules
A snooker game is played in frames. Each frame starts with all 22 balls in their starting positions. Players take turns. The goal is to score more points than your opponent in each frame.
The Red-Colour Sequence
This is the core of snooker. During your turn (called a "break"), you must follow this sequence:
- Pot a red ball — You score 1 point. The red stays in the pocket.
- Pot a colour — Choose any of the 6 colours. You score that colour's value. The colour is re-spotted on its designated position.
- Repeat — Continue alternating red, colour, red, colour as long as you keep potting successfully.
If you miss a pot or commit a foul, your turn ends and your opponent comes to the table. Your accumulated score for that break is kept.
The Colour Sequence (Endgame)
Once all 15 reds have been potted, the colours must be potted in ascending order: yellow (2), green (3), brown (4), blue (5), pink (6), black (7). During this phase, potted colours are not re-spotted. The frame ends when the last ball (black) is potted or when one player concedes.
Winning a Frame
The player with the most points when all balls have been potted (or when their opponent concedes) wins the frame. Matches are played as a best-of series, for example best of 7, best of 11, or best of 19 in professional tournaments.
Fouls and Penalties
Fouls are an important part of snooker. When you commit a foul, your turn ends and your opponent receives penalty points. The minimum penalty is 4 points.
Common Fouls
- Potting the cue ball (in-off) — Minimum 4 points to opponent.
- Failing to hit any ball — Minimum 4 points to opponent.
- Hitting the wrong ball first — If you need to hit a red but hit a colour (or vice versa), the penalty is the value of the ball involved or 4 points, whichever is higher.
- Potting the wrong ball — Same penalty as hitting the wrong ball.
- Ball off the table — If a ball leaves the table, the penalty is the value of that ball or 4 points, whichever is higher.
- Touching a ball with anything other than the cue tip — This includes your hand, clothing, or the cue shaft. Minimum 4-point penalty.
- Playing out of turn — Minimum 4 points.
Foul and a Miss
If the referee judges that you did not make a genuine effort to hit the correct ball, they can call "foul and a miss." In this case, your opponent can ask the referee to replace all balls to their original positions and make you play the shot again. This rule prevents intentional fouls for tactical advantage.
The 147 Maximum Break
The maximum possible break in a single turn is 147 points. Achieving this is one of the greatest accomplishments in snooker. Here is how it works.
- Pot a red (1 point) followed by the black (7 points) for each of the 15 reds. That gives 15 x (1 + 7) = 120 points.
- Then clear all 6 colours in order: yellow (2) + green (3) + brown (4) + blue (5) + pink (6) + black (7) = 27 points.
- Total: 120 + 27 = 147 points.
A 147 requires potting 36 consecutive balls without error. It has been achieved over 190 times in professional competition but remains rare and spectacular. Ronnie O'Sullivan holds the record for the fastest 147, completed in just 5 minutes 8 seconds.
The Theoretical 155
In theory, a break of 155 is possible. This occurs when your opponent fouls and leaves a "free ball" situation. You can then nominate any colour as a "red" (scoring 1 point), pot it, then pot the black (7), then continue with the standard 147 sequence. That adds 1 + 7 = 8 extra points to the normal 147, giving 155. This has never been achieved in professional competition.
Key Snooker Terms for Beginners
| Term | Meaning |
|---|---|
| Frame | One complete game from the opening break to all balls potted or a concession |
| Break | A consecutive run of points scored in one visit to the table |
| Century break | A break of 100 or more points in a single visit |
| Snooker | A position where the cue ball cannot hit the required ball in a straight line |
| Safety | A deliberate shot designed to leave the cue ball in a difficult position for your opponent |
| Re-spot | Placing a colour back on its designated spot after being potted during the red-colour phase |
| Baulk | The bottom end of the table, marked with a line and a semicircle (the "D") |
| Concede | To surrender the frame when the points deficit is too large to overcome |
How Snooker Rules Differ from Pool
If you already play pool, here are the key rule differences to remember when switching to snooker.
- Scoring — Snooker accumulates points. Pool requires clearing your group of balls.
- Ball sequence — Snooker requires alternating red and colour. Pool lets you pot your group in any order.
- Re-spotting — Colours are re-spotted during the red phase. In pool, potted balls stay down.
- Fouls — Snooker fouls award points to the opponent. Pool fouls give ball-in-hand (cue ball placed anywhere).
- Safety play — Tactical safety is much more important in snooker than in most pool games.
For a detailed comparison of equipment differences (table, balls, cues, cloth), see our snooker vs pool guide.
Where to Play Snooker in Malaysia
Ready to try? Malaysia has snooker halls in every state. Here are some beginner-friendly options.
- Gentlemen Billiard Club (Miri) — Offers basic coaching for newcomers.
- Century Snooker and Pool (JB) — Beginner-friendly atmosphere with affordable RM10/hr off-peak rates.
- Sheffield Snooker & Billiards (Kota Kinabalu) — Free coaching for youth under 21.
- Looi Snooker (Kota Damansara) — Expert coaching available in a modern mall setting.
Browse our full Shops by State directory to find a snooker hall near you. When you are ready to invest in your own cue, see our cue buying guide and equipment guide.
Frequently Asked Questions
How many balls are used in snooker?
Snooker uses 22 balls: 15 reds (1 point each), 6 colours (yellow 2, green 3, brown 4, blue 5, pink 6, black 7), and 1 white cue ball. All balls are 52.5mm in diameter.
What is the maximum break in snooker?
The maximum break is 147 points: 15 reds potted with the black (120 points) followed by all 6 colours in order (27 points). A theoretical maximum of 155 is possible with a free ball, but this has never been achieved professionally.
What happens when you foul in snooker?
Your turn ends and your opponent receives a minimum of 4 penalty points. If the foul involves a higher-value ball (blue 5, pink 6, or black 7), the opponent gets that ball's value instead. The referee may also call "foul and a miss" if you did not make a genuine attempt.
How is snooker different from pool?
Snooker uses a bigger table (12ft vs 7-9ft), smaller balls, tighter pockets, and 22 balls instead of 16. Scoring accumulates points rather than clearing groups. Safety play is a bigger part of the strategy. See our full comparison.
Where can beginners play snooker in Malaysia?
Many halls welcome beginners. Gentlemen Billiard Club in Miri offers coaching. Century Snooker in JB has RM10/hr off-peak rates. Sheffield Snooker in KK gives free coaching to youth under 21.